
Now everything is on the one stick and at times it can be a little trouble as you’ll need to disengage the Poltergust to turn around. On the GameCube game, there was the benefit of being able to move Luigi with one stick and move the Poltergust on the other. The controls for the Poltergust have be altered somewhat due the Nintendo 3DS only having one analogue stick. Of course, it’s Luigi’s job to find the fragments of the Dark Moon and return Evershade Valley to its former (safer) glory. This is problematic because the Dark Moon keeps the ghost population of Evershade Valley in check – and removing the Dark Moon has sent the ghosts back into their evil ways, even pouring a mysterious fog over the valley. The good professor is locked away in his bunker after the “Dark Moon” falls and shatters into pieces. Luigi’s Mansion 2 tasks Luigi (once again) with hunting ghosts around decrepit mansions (somewhat unwillingly) at the request of Professor E. Next Level Games, the developers of Punch-Out!! Wii, have been the ones tasked with bringing Luigi back into the frame and they’ve done it extremely well. So here we are now – the year is 2013, and it has been twelve years since we last saw Luigi come out of his brother’s shadow. Since then, Luigi has been nothing more than a support act – playing football, golf and racing in karts but never again has he had a chance to stand on his own two feet. Not only that, but rather poetically he had to embark on his own adventure to rescue his brother Mario. For years Luigi has had to play second fiddle to his brother until 2001 when Nintendo released Luigi’s Mansion for the GameCube and gave him his own game.
