

The unique upgrades of some Tier X ships can affect the characteristics of certain consumables. The active duration of consumables can be increased by using a range of standard or special upgrades, as well as with the help of Commander skills. The number of uses can be increased by one (except for aircraft carrier squadrons) "charge" by mastering the Superintendent skill, as well as with the help of a special talent that some unique Commanders have. The consumable cooldown time can be reduced by 5% with the help of the November Foxtrot signal and by 10% with the help of Consumables Specialist skill. The consumable cooldown timer countdown begins after the consumable duration ends rather than at the moment of its activation. There are no locations on T6 BBs where IFHE with 152 mm shells can make any difference. In ranked battles IFHE is a waste of 4 skill points because regular HE can pen 25mm hull plates on T6 BBs. Without doing so, the mod just shows icons of active consumables (just like right side of screenshot) 9. On at 11:26 AM, lemekillmister said: IFHE is good for Cleveland in random battles where she gets up-tiered.

It will clutter the screen only when you press Alt key. In certain cases, the list of consumables may change depending on the hull that you install.Īfter each battle, any used consumable charges are automatically resupplied free of charge. The Cleveland-class cruisers had a larger displacement than most other cruisers of their time. But only as long as it's customizable, otherwise it can clutter the screen. Each ship type has their own set of consumables.
